I do know that 2 other people put their input on this but i wanted to make one from a gamemaster's point of view AND the actual players point of view
The Old Medic System
Pros from a GMs Perspective
Gms can have more of "challenging events making them spawn more enemies and try out new things like dogfights and other vehicle warfare
Gms Dont have to worry about accidentally wiping out the entire squad and delaying the rest of the event by 3 minutes
Gming Appeals to more players which cause more people to apply for GM
Pros from a players perspective
People dont have to wait 3 minutes to respawn.
Medic battalion seems less stressful and more appealing to players.
Events with one medic can actually work
Events become more fun since your not sitting there for a sixth of the time
Cons about the old system from Gm's Perspective
Events instantly become harder to be made tactical
People will sprint into buildings guns blazing
People will do stupid ass things like jumping off of buildings.
Cons about the Old System from a players perspective
Allies wont follow orders because they think *I can just respawn*
People have to deal with minges and cadets that find ways to use the old system to their advantage
The New System
Pros of the New system from a Gm's View
We can make events much more tactical
Its easy to see that we are overspawning
People arnt sprinting into battle
Pros of the new system from a Players view
More tactical events
Less stupid Actions such as jumping off buildings
Challenge for Medics
Cons Of the new system from a players view
Takes much longer to respawn
People spend a sixth of the time in events waiting to either be revived or to be respawned.
The medic Battalion seems much more difficult and less appealing for players.
Events with 0-1 medic are close to impossible
Attack battalions are having to stand back and not be the tanks they are supposed to be
When messing around in down time people have to spend most of the time waiting for a medic or to respawn
Cons of the new system from a GM's view
People Complain and Complain if you spawn too many droids because they miss some of the event
You sometimes have to stop spawning so people get revived and make some sort of excuse like the drop-ship is malfunctioning
If there arnt enough medics GM's have to stop spawning and help spawn shit for people to be revived
For less tactical events such as Casual Friday events that you want to be fast paced and less serious
When making events that use Dogfights in space you have to worry about reviving falling bodies from space
A system that i feel will work would be this
A system that made it so the reviving would take about 17 seconds but to actually respawn it would take your health times 0.07 seconds