Inflation of the economy. Look up the definition of inflation. Now look at the richest people in the world and how the system is warped around them. *Make connection*
Basically our goal was to make the economy, or amount of money owned by the server, relatively level among each tier group. Obviously donators would have an advantage, but we didn't want a huge advantage. Simply put, imagine if we put a "Fucking Amazing Money Printer" and gave it to Founders only. That printer would print 28 trillion dollars every 3 seconds. Then we would have a problem.
Basically we don't want automatic weapons given out to people when they have so much money. Automatic weapons encourage RDM/raiding/etc.
A). We don't want people having a shitload of money. Failed, unreasonable goal
B). We don't want money to be easily obtained.
C). We want people to use Semi rather than automatics, so generally handguns.
What the economy in the game is:
[Total money everybody has] - [average money everybody has] = [how big the gap is]
Economy is economy, we don't try to redefine it by some crazy method.
What the economy does:
Lets people buy shit?
How can the economy be affected:
Admins spawning in money.
Money Printers.
Events.
Hardcore money hoarders/printers.
In summary, we don't want people to have a lot of money. We may be adding in a total wallet tax soon. So for example, you lose 1% of your total money every 30 minutes while on the server. This would discourage afking and hopefully keep the economy under tighter control. However it would obviously be temporary.