Dark Matter Role Play Forums
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome to Dark Matter RP Forums! [Most recent update: 6/26/14]

Share | 
 

 Medieval DarkRP Development Blog

View previous topic View next topic Go down 
AuthorMessage
FunK
Premium Member
avatar

Posts : 878
Reputation : 43
Join date : 2013-05-05
Location : Las Vegas, Nevada

PostSubject: Medieval DarkRP Development Blog   Sun Feb 23, 2014 11:57 pm

The Medieval DarkRP Development Blog -

Here we aim to post all changes and updates/news regarding the Development of the Medieval DarkRP Server.

<Placeholder>
Back to top Go down
View user profile http://darkmatterrp.weebly.com
FunK
Premium Member
avatar

Posts : 878
Reputation : 43
Join date : 2013-05-05
Location : Las Vegas, Nevada

PostSubject: Re: Medieval DarkRP Development Blog   Mon Feb 24, 2014 1:54 am

Base server has been created. We will be creating the jobs/shipments/config and also choosing a map during this time. We will also enter Beta as well if the server goes that far. The goal is to gather/build a new community and eventually have flowing traffic between our servers, as well as offer a break from a gamemode. I know you all can't stand to play DarkRP for 6 hours straight, so why not 4 hours of DarkRP, rage quit or get bored and then join our Medieval DarkRP server for 2 hours? That's what we're trying to offer.

Once we finish the essentials we will go into Beta and begin play testing the content. After finishing touches and balancing we will purchase another server with X amount of slots. This will be discussed in the future as funds from our current server will go into this server, thereby reducing the funds available to pay for our main server.

Anyways, in summary, we are just laying out the foundation/plans for the Medieval DarkRP. It will be a serious roleplay server. We are not strict on HOW you roleplay, just as long as you do it. We don't want people running around as the "Galactic Trade Federation of Union Officers", but we also don't require players to speak ye old engrish or be anal about spelling/grammar/etc. I will begin coding bit by bit this week and be doing a bunch of coding this weekend due to many tests this week.

We are looking for help however, mainly we need to find player model addons that fit the theme on the Steam Workshop. Garrysmod.org addons will not work, they must be uploaded on the Steam Workshop in order for FastDL to work. Any help will be rewarded - reply below if you're interested.
Back to top Go down
View user profile http://darkmatterrp.weebly.com
_Genesis
Operator
avatar

Posts : 126
Reputation : 2
Join date : 2014-02-01
Age : 23
Location : Rosemount, MN USA

PostSubject: Re: Medieval DarkRP Development Blog   Mon Feb 24, 2014 1:24 pm

Kind of obvious, but I've only been on one other Medieval server, and for weapons they used oblivion/skyrim weapons. Throwing knives, daedric short sword, long bows, things like that. They had a map with a main "square" with a central castle which served as the pd. There were no guns at this time, so it's all melee combat with some archery. There were no arrest sticks, it was all role-playing, forcing someone in a cage or executing them publicly in front of the whole town. Just some things to think about when coding the server and posting ideas. After work ill send you some workshop links that I know of off the top of my head, searching "medieval" gets you some good ideas. Anyways good luck!
Back to top Go down
View user profile
FunK
Premium Member
avatar

Posts : 878
Reputation : 43
Join date : 2013-05-05
Location : Las Vegas, Nevada

PostSubject: Re: Medieval DarkRP Development Blog   Mon Feb 24, 2014 8:29 pm

I think we went on the server you guys played on. The map changed, and all their jobs were there. Overall I thought the server was sort of garbage with nothing really to do. They had NPCs to kill for money which was their main RPG element and pinnacle of their server. The jobs were not interesting and bland and just plain boring. With what we're planning, we can probably offer a more interesting, interactive, and overall more enjoyable Medieval experience. However, we will still have faults and a long way to go before we can make that happen.
Back to top Go down
View user profile http://darkmatterrp.weebly.com
IonNova
Super Member
avatar

Posts : 239
Reputation : 7
Join date : 2014-02-02
Age : 19
Location : Fremont, NE

PostSubject: Re: Medieval DarkRP Development Blog   Tue Feb 25, 2014 10:19 pm

I call dibs on the Holy Pope job.

But for serious, I am extremely excited for this.

What are you thinking for maps? Like a countryside town and a castle or something like that?
Back to top Go down
View user profile http://www.hitbox.tv/IonNova
FunK
Premium Member
avatar

Posts : 878
Reputation : 43
Join date : 2013-05-05
Location : Las Vegas, Nevada

PostSubject: Re: Medieval DarkRP Development Blog   Tue Feb 25, 2014 10:56 pm

Yeah, the current map is small as we will start with minimal slots (18-24). It's a small town with a castle. There are wilderness and underground caves to explore though.
Back to top Go down
View user profile http://darkmatterrp.weebly.com
Cosmo
Administrator
avatar

Posts : 203
Reputation : 8
Join date : 2014-02-02
Age : 101
Location : Massachusetts USA

PostSubject: Re: Medieval DarkRP Development Blog   Wed Feb 26, 2014 5:59 pm

Sounds Super EPIC I Cant Wait
Back to top Go down
View user profile
Veedohhx
Head Admin
avatar

Posts : 167
Reputation : 6
Join date : 2013-11-28
Age : 22
Location : Lacey washington

PostSubject: Re: Medieval DarkRP Development Blog   Wed Feb 26, 2014 11:42 pm

I found an area on the map we are using atm perfect for the chin chin stuff

plus other little secrets Very Happy
Back to top Go down
View user profile
IonNova
Super Member
avatar

Posts : 239
Reputation : 7
Join date : 2014-02-02
Age : 19
Location : Fremont, NE

PostSubject: Re: Medieval DarkRP Development Blog   Thu Feb 27, 2014 5:18 pm

What is the map that is going to be used? Link? Ya know... for science?
Back to top Go down
View user profile http://www.hitbox.tv/IonNova
Veedohhx
Head Admin
avatar

Posts : 167
Reputation : 6
Join date : 2013-11-28
Age : 22
Location : Lacey washington

PostSubject: Re: Medieval DarkRP Development Blog   Thu Feb 27, 2014 6:42 pm

http://www.garrysmod.org/downloads/?a=view&id=97809

I think this is the map we are using atm
Back to top Go down
View user profile
IonNova
Super Member
avatar

Posts : 239
Reputation : 7
Join date : 2014-02-02
Age : 19
Location : Fremont, NE

PostSubject: Re: Medieval DarkRP Development Blog   Thu Feb 27, 2014 10:18 pm

I'd say it has a bit more developing to go through.

Im pretty sure they are not done with it 100%. Am I correct?

I doesnt look quite like a "finished" map. Too much open space.

Needs moar trees.

I like the already made places like the village and castle area. Very nice!
Back to top Go down
View user profile http://www.hitbox.tv/IonNova
FunK
Premium Member
avatar

Posts : 878
Reputation : 43
Join date : 2013-05-05
Location : Las Vegas, Nevada

PostSubject: Re: Medieval DarkRP Development Blog   Thu Feb 27, 2014 11:45 pm

Yeah, for now we can experiment with the maps we have to choose from. I like this map because it's quite small and fits our current needs. Also got some neat spots.
Back to top Go down
View user profile http://darkmatterrp.weebly.com
hieupham1999
Super Admin
avatar

Posts : 192
Reputation : 5
Join date : 2014-01-15
Age : 93
Location : Garland, TX

PostSubject: Re: Medieval DarkRP Development Blog   Fri Feb 28, 2014 12:56 pm

How's the development been going?
Back to top Go down
View user profile http://www.instagram.com
FunK
Premium Member
avatar

Posts : 878
Reputation : 43
Join date : 2013-05-05
Location : Las Vegas, Nevada

PostSubject: Re: Medieval DarkRP Development Blog   Fri Feb 28, 2014 6:40 pm

Haven't worked on it all week except for when you were on, so like...on Tuesday. I've been having a busy week, and now a busy weekend. So dunno. We are not planning on releasing the server anytime soon. This was supposed to be developed during Spring Break in the middle of April.
Back to top Go down
View user profile http://darkmatterrp.weebly.com
Troll Fag
User
avatar

Posts : 7
Reputation : 1
Join date : 2014-01-27
Age : 18
Location : Texas

PostSubject: Re: Medieval DarkRP Development Blog   Sat Mar 01, 2014 7:19 pm

shiver me timbers, i cant wait to see what a train wreck this is going to be like...JK, this gonna be like that one time i saw that cornbread flavored fried chicken!
Back to top Go down
View user profile
IonNova
Super Member
avatar

Posts : 239
Reputation : 7
Join date : 2014-02-02
Age : 19
Location : Fremont, NE

PostSubject: Re: Medieval DarkRP Development Blog   Sat Mar 01, 2014 7:44 pm

True to his name I see
Back to top Go down
View user profile http://www.hitbox.tv/IonNova
SystemChips
Gold VIP
avatar

Posts : 90
Reputation : 1
Join date : 2014-02-26
Age : 16
Location : Massachusetts, USA

PostSubject: Re: Medieval DarkRP Development Blog   Sun Mar 02, 2014 1:44 am

I cant wait to try out Medieval DarkRP, I've never heard of it before but it sounds really cool so far
Back to top Go down
View user profile
kirlia
User
avatar

Posts : 5
Reputation : 0
Join date : 2014-02-16
Age : 18
Location : Some place in the middle of the forrest

PostSubject: Re: Medieval DarkRP Development Blog   Tue Mar 04, 2014 1:30 am

bounce 
Back to top Go down
View user profile
kirlia
User
avatar

Posts : 5
Reputation : 0
Join date : 2014-02-16
Age : 18
Location : Some place in the middle of the forrest

PostSubject: Re: Medieval DarkRP Development Blog   Tue Mar 04, 2014 1:34 am

iz gud idea
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Medieval DarkRP Development Blog   

Back to top Go down
 
Medieval DarkRP Development Blog
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Dark Matter RP :: News and Information :: News/Updates-
Jump to: